![]() However, “Exodia, Master of The Guard” can work along effects that changes a monster’s traits to achieve its main effect, with the help of cards like “Reprodocus” and “Lair of Darkness” turning opponent’s monsters into DARK Fiends to battle against. This might leave everyting up to the opponent’s Deck, giving us an assured victory when confroting particular strategies like Dark World or Burning Abyss among others. However, an important thing to point out is that the opponent must be the original owner of the monster “Exodia” must battle, therefore we cannot pass to their field a DARK Fiend by the likes of “Creature Swap” to shortcut our win. While its stats works similarly to classic monsters like “Maju Garzett” and its counterparts, the main feature of this “Exodia” is the possibility to win a Duel from the very first turn with a single attack. From Frogs and Nimble summoning each other from Deck and Graveyard, to Pendulum Summon as well Danger! monsters swarming the field from our hand, even if “Exodia” doesn’t gain massive stats in return it will make it ready to battle a DARK Fiend for its main ability. However, playing along this “Exodia” is to aim to win with its effect and thus requires five tributes to do so, and although expensive is far from impossible. Obviously the less monsters used the weaker “Exodia” might be, but with some tools like “Instant Fusion” and “Cyber Dragon” is possible to obtain this monster with 3000 through 4000 ATK on average. ![]() By just following the basic Tribute Summon rules of monsters of its Level, “Exodia” can be summoned by using two monsters and gain their stats in return. ![]() This version of “Exodia” cannot be Special Summoned and thus relies on Tribute Summon for its arrival, but if its winning condition is far from our priority we don’t need to always invest a whole field on its arrival. While stacking stats to become a solid offense is nothing new compared to monsters released in the past, “Exodia, Master of The Guard” gives us a slight chance to achieve a win by bypassing an effect that seems at first inconsistent against many Decks. But the highlight of this “Exodia” is its own winning condition becoming available after using five tributes, as by defeating a DARK Fiend that was originally owned by the opponent it will automatically win us the Duel. This “Exodia” can be Tribute Summoned with two or five monsters as materials, which in return will pile their original stats on itself. “Exodia, Master of The Guard” is an interpretation of “Exodia” shown during the final arc of the original series, trying to replicate the scenario with its effects. When comes to the game itself “Exodia” is usually recognized as a strong effect to invest on thanks to the many drawing engines it obtained over many years, as well a variety of counterparts which portrays this monster in a complete body despite not providing an immediate victory. Its winning condition was activated in the very first episode of the localized anime (Therefore ignoring Duels prior from the manga and the known by fans Season 0), therefore leaving a mark on those curious for the show when debuted. “Exodia the Forbidden Once” might be one of the most popular cards in the whole franchise even for those unfamiliar with the series or the card game. ![]() This card’s ATK/DEF becomes the combined original ATK/DEF of the Tributed monsters.Ĭan Be Found In: 20th Anniversary Legend Collection (20TH-JPC02) If this card Summoned this way destroys a DARK Fiend monster that is owned by your opponent by battle, you win the Duel. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. ![]()
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